3월 게임 시장 분석: 신작 출시 경쟁 심화

Global gaming revenue is on track to hit a staggering $205 billion this year, a 4.6% leap from 2025. Against this backdrop of explosive growth, March is shaping up to be a battleground. The month will see a clash of…
게임 산업 구조 변화와 디지털 콘텐츠 트렌드를 분석합니다. PC·모바일·콘솔 게임 시장 동향, 스트리밍·트래피코노미, OTT 콘텐츠 전략까지 디지털 미디어 환경의 변화를 실무자 시각으로 철저히 짚어듭니다.

Global gaming revenue is on track to hit a staggering $205 billion this year, a 4.6% leap from 2025. Against this backdrop of explosive growth, March is shaping up to be a battleground. The month will see a clash of…

The very structure of the Korean game market is undergoing a seismic shift. According to the latest Game User Panel Survey, the gaming participation rate over the past year has plummeted to 50.2%, its lowest point since 2015. As users…

In 2024, South Korea’s game IP exports hit a staggering $5.13 billion, surpassing the combined total of all other K-content, including K-pop and film. Yet, this remarkable global success masks a domestic market mired in stagnation. Now, looking ahead to…

This March at GDC 2026, Nexuss is set to unveil an ambitious on-chain gaming strategy that merges gaming, AI, and blockchain. Under the banner ‘CROSS, the gamechain,’ the company will lay out its future vision through a dedicated exhibition booth…